Let‘s settle this right away – Garry‘s Mod is not DRM-free. You need an internet connection and Steam client to launch the game, which means it comes with mandatory DRM.
I know that‘s not the answer many were hoping for. But before you go searching shady sites for a cracked download, hear me out! There are some decent reasons behind requiring DRM, even if it is annoying to us gamers.
What function does DRM serve exactly?
DRM stands for "digital rights management". It‘s basically any technology publishers use to control how people access and copy software.
Steam‘s DRM checks with the server to confirm you own Garry‘s Mod on your account whenever you start up the game. This stops people from freely sharing the game files or playing without buying it.
DRM also allows the Steam Workshop system of paid addons and script downloads. Addon creators can implement license checks so only folks who own the content can use it.
So while DRM limits what legitimate buyers can do, it‘s a necessary evil to discourage piracy. It keeps the whole Steam ecosystem going by ensuring creators get paid.
How badly does piracy impact game developers?
Game developers absolutely hate piracy, and with good reason. Industry studies have found losses to piracy astronomically high:
- Global video game piracy losses estimated at $50+ billion
- PC games suffer a 90-95% piracy rate in some regions
- For indie studios, just thousands of pirated copies can lead to bankruptcy
"Piracy has a real, extensive, and incredibly damaging effect on independent developers like us," says one indie dev. Even big publishers admit billions in lost sales, so the harm is very real.
What do players really risk by pirating games?
Let‘s compare legal game ownership vs piracy in a handy table:
|Ban from multiplayer
|Possible account ban
|Civil and criminal charges
|Full premium support
|No official support
My friend, take it from me: stick to legit copies and avoid massive headaches! Developers also really need and appreciate your support.
Can Garry‘s Mod admins see your IP address?
Yep – any server you directly connect to can view your public IP address. That‘s required for your computer to communicate with the server.
Steam keeps player IPs hidden from each other in voice chats and peer-to-peer multiplayer. But joining a standard server always exposes your IP.
Server admins can‘t see anything beyond your IP address, like your physical location. But it does give them a way to uniquely identify and ban specific abusive players.
What about downloading old game ROMs?
This is a tricky gray area. Emulators themselves are 100% legal and cool. But downloading commercial ROMs for games you didn‘t buy is technically illegal.
Nintendo, Sega and other publishers have gone after major ROM sites via lawsuits and cease & desist letters. But so far, no individual has ever been prosecuted just for having ROMs.
I know some folks feel that keeping old games alive through emulation is morally right. That‘s debatable, but it seems very unlikely to actually lead to legal trouble in practice.
Can the police catch software pirates?
Short answer: yes, through your IP address if you aren‘t careful.
Long answer: By subpoenaing records from sites hosting pirated games, law enforcement can get the IP addresses of downloaders to potentially identify them.
Groups like the RIAA actively work with authorities to prosecute music and software pirates. But going after individual downloaders is usually low priority for law enforcement compared to violent crime, drugs, etc.
For persistent large-scale piracy, police may get involved. But casual pirates likely have little to fear beyond angry legal letters. Still, one can never assume they‘re truly anonymous.
Does DRM help preserve old games?
Ironically, DRM may aid game preservation in some cases. Publishers can ensure server authentication is in place before making games available digitally. This avoids immediately enabling unlimited piracy of their back catalog.
Look at what happened when Nintendo offered an unlimited virtual console library in Brazil. Piracy killed their enthusiasm for digitial retro game releases worldwide.
Of course, DRM also poses risks if activation servers ever go down. But with central platforms like Steam, at least there‘s a chance of preserving access rather than abandoning titles to the seas permanently.
Why do people pirate games anyway?
Piracy is often seen as a consumer psychology issue. Some contributing factors:
- Because they can – it‘s easy and low risk culturally
- To demo a game before buying
- Financial constraints (can‘t afford $60 games)
- Objection to DRM principles or publisher policies
- Lack of availability in local markets
- For old forgotten titles not sold anymore
More affordable pricing, regional pricing, demos and services like Game Pass likely make piracy less tempting too. It‘s not always about sheer greed.
Garry‘s Mod requires Steam DRM to play legitimately. While DRM is unpopular, it serves valid purposes like anti-piracy protection.
Pirating games is ethically and legally risky business that can seriously harm creators. While occasional downloaders are rarely prosecuted, one is never 100% anonymous. For reliable and safe access, plus supporting devs, buy games legally!
Hopefully this overview was helpful for understanding the factors around piracy and DRM. Game on safely my friend!